Thursday, December 30, 2010

Need For Speed: Hot Pursuit


Need for Speed : Hot Pursuit is a great game. It has an exhilarating sense of speed, clean and beautiful graphics, polished production values, and trackloads of unadulterated fun. In many ways, Need for Speed : Hot Pursuit has that same addictive quality I found in Quake II, Starcraft, and Heroes of Might and Magic. That's pretty celebrated company, but I don't think it's an unfounded categorization. Need for Speed : Hot Pursuit has that same "just one more turn or just one more deathmatch" quality that the other games have. And just like in those games, the action in Need for Speed : Hot Pursuit is so engrossing and rewarding that the next time you come up for air, you'll find that two hours have whizzed by.

While Need for Speed : Hot Pursuit shares an addictive quality with those games, it has something of its own: pure speed. This game is fast and fun. The frame rate is fast and incredibly clean. I've played my fair share of PC and console racers where the pop-up was horrible, as cliffs and buildings would suddenly appear out of thin air, many seconds after you should have seen them on the horizon. Whether it's the smart track design or the beautiful engine, the bottom line is that I only saw one or two instances of minor pop-up. And multiplayer is as fast and fun as the single-player experience. The sound of your revving engine and the fast frame rate both combined to create the illusion of breakneck speeds, although the replays didn't look quite as fast I would have liked.


Fileserve

Hotfile :


Part 1
Part 2

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